![chemist and alchemist sandvox chemist and alchemist sandvox](https://images.fineartamerica.com/images-medium-large-5/alchemist-working-gregory-tobiaschemical-heritage-foundationscience-photo-library.jpg)
Alchemy Īlchemists are not only masters of creating mundane alchemical substances such as alchemist's fire and smokesticks, but also of fashioning magical potion-like extracts in which they can store spell effects. leather armor, and an alchemist's supplies. (a) a portable alchemical laboratory, (b) any simple weapon (a) Scholar's pack, or (b) a Brawler's supplies. You start with the following equipment, in addition to the equipment granted by your background: Skills: Medicine, and choose any other 2. Tools: Alchemical equipment Saving throws: Wisdom and Dexterity. Then choose the Tech Genius with a Doctor Jekyll Science specialty.Īlchemy, bomb 1d6, Brew Potion, throw anythingīomb 2d6, swift Alchemy, and Chemist Specialist. Second, choose any background, although shy away from the noble. Bruisers are made with Strength higher than Wisdom. The Bruiser's bombs typically do one die less damage, but in monster form the hand-to-hand combat damage is increased by one die.
#Chemist and alchemist sandvox full
This monster may be either in full control of the alchemist PC or at the Player's discretion: develop its own personality with its own alignment that is different than that of the PC.
![chemist and alchemist sandvox chemist and alchemist sandvox](https://images.fineartamerica.com/images-medium-large-5/alchemist-at-work-will-brownchemical-heritage-foundationscience-photo-library.jpg)
Then choose the Shaman theme.Īn alchemist that is capable of transforming himself into some kind of monster. Second, choose any background, although one with drug use is recommended. Can be made with the following suggestions: Wisdom or Charisma higher than Intelligence. Then choose the Tech Genius theme with a specialty in Frankenstein science.Īn Alchemist that explores altered states of consciousness and other planes of reality. Second, choose a more scholarly background. Then choose the Mindchemist theme.Īn alchemist specializing in Frankenstein research (ala, pushing the boundaries of medical science) can be made by following these suggestions: Wisdom should be higher than your Dexterity. Also, your bombs do damage one die less than normal.
![chemist and alchemist sandvox chemist and alchemist sandvox](https://cdn.drawception.com/images/panels/2012/4-13/apHQEyedQT-2.png)
The Mindchemist Ī more mental Alchemist can be made by following these suggestions: Wisdom should be higher than your dexterity. And lastly, choose the following infusions. Third, choose the Tech Genius background. First, your Wisdom should be higher than your dexterity. You can make a more mechanical alchemist by following these suggestions. You can make an active alchemist that throws bombs by following these suggestions: First, your Dexterity should be higher than your Wisdom. Alchemy isn't approached as a mystical science by the D&D alchemist, but rather a science that can be used to heal and destroy.ĭid you serve an apprenticeship, studying under a master, following the more experienced Alchemist until you were ready to strike out on your own? Were you fascinated by the mysteries of the Universe and sought to find them out on your own through the self study of Alchemy? Perhaps you joined a university, or you were a runaway, and an alchemist took you in? Chemistry is the mixing of substances both benign (magic potions), and volatile (bombs) using chemical elements and many other reagents. Creating an Alchemist Īlchemists are the masters of Chemistry in the D&D world. These traits, while making him a liability and risk for most civilized organizations and institutions of higher learning, seem to fit quite well with most adventuring groups. Nor is it mollified by the alchemist's almost gleeful passion for building explosive bombs and discovering strange new poisons and methods for their use. The alchemist's reputation is not softened by his exuberance (some would say recklessness) in perfecting his magical extracts and potion-like creations, infusing these substances with magic siphoned from his aura and using his own body as experimental stock. Rather than cast magic like a spellcaster, the alchemist captures his own magic potential within liquids and extracts he creates, infusing his chemicals with virulent power to grant him impressive skill with poisons, explosives, and all manner of self-transformative magic. While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs and smokesticks, the true alchemist answers a deeper calling. Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews.